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Legends of
Kaliedar
Character
Creation
Before starting the character creation, I recommend
you to download the character sheet. You will only
needs to complete it before sending it back to me. For those who already knows
the FFRPG rules, you will notice that I used stuff from different versions for
Kaliedar, ranging from the 1st to the upcoming 3rd
Edition. I think I took the best of everything.
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Take
a look at the 18 races
actually available in Kaliedar and choose the one you want for your character.
You
have 36 points to distribute between the 6 Attribute Stats : Strengh, Vitality,
Agility, Speed, Magic, Spirit. You must respect your
racial
maximums, and don’t forget that powers have requirements, so try to have your
stats high enough to buy the powers you want for
your character.
Here
are how to determine the 4 secondary stats : Hit%, Magic%, Defense. M.Defense.
Hit%
= 80 + Agility + Speed
Magic%
= 80 + Magic
Defense
= Agility + Speed
M.Defense
= Magic + Spirit
NOTE : Until the end of the creation, you have 50 points to spend. Be careful not to use more points.
Use the
following table to determine HP/MP dice. The dice total may not exceed 16. For
example, if you want d12 for HP, you will not be allowed to take more than d4
for MP, if you need any.
D4 :
4 Points
D6 :
6 Points
D8 :
8 Points
D10
: 10 Points
D12
: 12 Points
Now to
determine starting HP :
10
+ Vitality + Dice Roll
And to
determine starting MP (if needed) :
10
+ Spirit + Dice Roll
If you don't
have MP dice you don't have any MP, don't calculate them
Check the Starting Powers list to decide which abilities you wish to
take. Be cautious, since many powers you might want to buy later will have
requisites, so be sure to meet them. This list only includes the powers you can
choose at creation, there are many others which you will be allowed to buy only
later, when your character will have gained enough XP.
Look at the Skills page to select the skills your character will need.
Don't forget that some skill may be needed to perform some powers, like Steal
or Jump. Every Creation point you use gives you 10% in any skill. No starting
skill may exceed 80%.
Weapons
cost is determined by it’s Hit Dice. For example a D10 Weapon would cost 10
points. Here are the 25 weapons actually
available,
sorted by dice class :
D6 Weapons :
Gloves, Knives, Rods.
D8 Weapons :
Books, Boomerangs, Bows, Cards,
Claws, Musical Instruments, Ninja Knives, Nunchakus, Pistols, Ribbons, Staves,
Whips.
D10 Weapons :
Crossbows, Katanas, Scythes, Swords.
D12 Weapons :
Axes, Hammers, Polearms, Rifles,
Swallows, Two-Handed Swords.
I
strongly suggest to start by disadvantages, since it will
give you points back to use to buy advantages. You may not buy more than 5 of
each.
Please
check your character once more to be sure that everything is alright, then copy
& paste the sheet into a email to the staff. Please
don’t attach
files.
Bahamut-GF
(Host)
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Original FFRPG rules are © The Returners
Legend of Kaliedar © Bahamut-GF
All pictures used on this site are copyrighted to
their original owner, I do not claim any credit from them.
Not for commercial use.