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Legends of Kaliedar

Disadvantages

 

Upon creations, disadvantages are added to give the character a few points back to spend. Those gives the character some fun elements to RP with, since they usually gives the character a few problems to deal with. Later in the game, you’ll be able to spend a amount of XP to remove any of them, the amount varies and is included with all the disadvantages. Specific actions might be required to be able to remove the disadvantage. You cannot get up one morning and have lost a important disadvantages without doing anything for it. You may not have more than 5 disadvantages for your character.

 

Amnesia (+10, 40XP)

            You wake up one morning and you can’t remember anything about your past. Maybe you won’t even remember your name. Slowly your character may discover them, and with enough XP, the character may recover completely. Also you must RP in a way to recover your past, your C trying to discover who he/she was, and once you have done enough work there would be a little something that would have your character remember his own past. Gives a unique Rping experience!

 

Can’t Swim (+5, 10XP)

In most cases, characters are able to swim when in water. They doesn't necessarily makes them Olympic Material but at they won't drown (immediately at least). Characters suffering from this disadvantage however sinks like a rock in deep water. To remove this disadvantage, you will have to find a mentor who will help your character to learn to swim, and then spend 5 XP points.

 

Elemental Weakness (+10)

You character suffer twice the normal amount of damage from attacks from a particular Element. These Elements are : Fire, Water, Ice, Wind, Bolt, Earth, Poison, Light, Darkness. Healing may also be chosen, and doing so will cut HP gained back in half from Cure and Life spells. It is not possible to remove this disavantage, but the effect may be cancelled by using Artifact that grants immunity to the element.

 

Gullible (+5 or +10, 10XP for each step)

A character suffering from this disadvantage will most likely believes in others lies. Using the 5 points version, the character will not fall for lies that openly defy common knowledge, but the 10 points version can cover just about anything. If someone would tell him that the moon is made of cheese, they'll believe it! To remove it, others may help them to determine what things are true or false, then a character may be able to reduce it by one step. If the disadvantage was bought at +10, two steps are required instead of one. They cannot remove the disadvantage in one single step.

 

Honest (+5, 10XP)

Characters with this disadvantage simply can't lie. If they try to do so, they become nervous and others can easily know the character is lying. With hard training it can be possible to remove this disadvantage.

 

Phobia (+5 or +10, 10XP for each step)

A character with this disadvantage is afraid of something to the point of running away. For the 5 points version, the character will suffer a -30% to all skills against the object of their phobia, and have a flat 50% chance (which could be modified depending on the difficulty) to runaway. Using the 10 points version, the character instantly runaway, without any roll. Again, hard training with someone else might remove this disadvantage. Like for gullible, those who have the disadvantage must remove it in two steps.

 

Psychotic Aversion (+5)

The character is totally enraged at the sight of a specific object/race/precise person. When they encounter it, they automatically receives the Berserk status condition, which can't be removed until the target is killed or out of sight. See the Berserk status under Statuses page for more details about it. Can't be removed.

 

Smoking (+5, 5XP)

You character have the bad habit to smoke cigs. In gameplay terms there are no penalties, exept when your character is smoking during a fight, which gives him/her a -1 Initiative penalty. Some races have this as a racial complication, and must be treated the same way. Occasional smokers does not have to take this disadvantage, unless the character later starts to smoke more often. Removing this disadvantage is possible, but characters who quits will always find it hard at the beginning, and must be RPed well to see this disadvantage removed completely.

 

Social Stigma (+5 or +15)

You are of a race/class/nationality which is looked downward by most societies. At 5 points the problem isn't too severe : others will try to scare them in some ways, telling them they are inferior people and things like that, but they will never get harmed for that. At 10 points, the character race/class/nationality is either considered as slaves or evil being and are actively hunted down. Impossible to remove.

 

Unwanted Love Interest (+5 or +15)

At 5 points, Your charater have a person of the opposite sex (or maybe the same) which loves you and can't understand the meaning of "no". But at 15 points, the disadvantage is upgraded to "Babe Magnet", meaning that even when you try not to, you tend to gain new admirers. By taking the 15 points version, you must at least take the advantage beauty at any level. There is no way to get rid of this disadvantage, unless your character gets defigured or something similar, which would also cause the loss of the Beauty advantage.

 

Weak Alcohol Tolerance (+5)

Self-explaining. Just by drinking a small glass of alcohol, you already feel drunk. Even if you try hard enough, you seems not to gain any more resistance to alcoholic beverages, and can't remove the disadvantage.

 

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Original FFRPG rules are © The Returners

Legend of Kaliedar © Bahamut-GF

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