|
|||||||
|
|
|
|||||
|
|
|||||||
Legends of
Kaliedar
Starting
Powers
Here is the list of the powers you are allowed to take at creation. With each power you will find the Creation Points cost (CP), the MP cost (if any), the Initiative penalty (if any) and the effect. There is no limit to how many starting powers you take, as long as you have enough points left.
Pummel (Black Belt Power)
CP Cost : 4
Initiative Penalty : -2
Requirements : STR 5
Weapon Required : Claw, Glove or Bare Hands
Effect : Does 1 extra dice of damage.
Darkside (Dark Knight)
CP Cost : 4
Initiative Penalty : -2
Requirements : MAG 5
Weapon Required : Sword, Katana
Effect : Inflicts 200% Dark Elem. Damage, and the character lose 25% of
his maximum HP. This means using it 4 times in a row would leave him dead.
Jump (Dragoon Power)
CP Cost : 5
Initiative Penalty : 1 Round
Requirement : SPD 5
Weapon Required : Polearm
Effect : Jump high in the air on the first round, and down on the next
round. While in the air ranged attacks have -30% penalty to hit, and grounded
attacks can't hit the character. When the character hit it's target on the
second round, he inflicts 200% damage. This attack may be used with any weapon,
but only a spear will inflict extra damage, all others weapons will do normal
damage.
Arc (General Power)
CP Cost : 3
Initiative Penalty : -2
Requirements : SPR 5
Weapon Required : Sword, Katana, Two Handed Sword
Effect : Inflicts 3d6 Elemental Damage
NOTE : Must choose a Element from the list, which can't be changed when
buying new General Powers. Fire, Water, Bolt, Ice, Wind, Earth.
*** Light and Dark
are NOT available to the General. These are the elements of the Dark Knight and
Paladin.***
Power Break (Knight Power)
CP Cost : 5
Requirements : STR 5
Weapon Required : Any melee weapon
Chances of Success (CoS) : 50 + Strength - Target DEF
Effect : Target strength is reduced by 3 points for the remaining of the
battle.
Cover (Paladin Power)
CP Cost : 3
Effect : Determine the ally to protect. If any physical attacks are made
towards this ally until the end of the round, your character rushes in front of
him at takes damage at his/her place. Damage is dealt as normal, though.
Draw Bokken & Ashura (Samuraļ Power)
CP Cost : 4
Initiative Penalty : -2
Requirement : SPR 5
Weapon : Bokken or Ashura (In inventory, not equipped).
Effect : Bokken : Cast slow on a single target, flat 30% chance to break
the bokken.
Ashura : 2d6 + Spr
Non-Elemental Damage
Dispatch (Swordmaster Power)
CP Cost : 4
Initiative Penalty : -2
Requirement : STR 5
Weapon Required : Sword
Effect : Inflicts maximum damage, do not require to roll weapon damage.
The Arcane Ballad (Bard Song)
CP Cost : 2
Initiative Penalty : -2
Requirement : Singing or Musical Instrument Skill
Effect : Raise a single Ally Magery by half the Bard's Spirit Value for
1d10 Rounds
Sonf of Strengh (Bard Song)
CP Cost : 2
Initiative Penalty : -2
Requirement : Singing or Musical Instrument Skill
Effect : Raise a single Ally Strength by half the Bard's Spirit Value
for 1d10 Rounds
Lullaby (Bard Song)
CP Cost : 2
Initiative Penalty : -2
Requirement : Singing or Musical Instrument Skill
CoS : 50 + Spirit %
Effect : If successful, put the target to sleep. See Sleep Status for
details.
Song of Silence (Bard Song)
CP Cost : 2
Initiative Penalty : -2
Requirement : Singing or Musical Instrument Skill
CoS : 50 + Spirit %
Effect : If successful, the target is silence (cannot cast spells). See
Silence Status for details.
Chocobo Bop (Bard Song)
CP Cost : 2
Initiative Penalty : -2
Requirement : Singing or Musical Instrument Skill
CoS : 50 + Spirit %
Effect : If successful, the target becomes confused. See Confusion
status for details.
Flirt (BattleDancer Power)
CP Cost : 2
Initiative Penalty : -3
Requirement : Female Only
CoS : 30 + Spirit %
Effect : If successful, the target become charmed. See Charm Status for
details.
Mimic (Mimic Power)
CP Cost : 5
Requirement : MAG 5
Effect : Mime the last allied action, on the same target. If a spell is
mimed, halves MP cost. If the character doesn't have enough MP, nothing
happens.
Steal (Thief Power)
CP Cost : 3
Requirement : Speed 5, Pickpocket Skill
Effect : Steal any item in target's inventory. Use Pickpocket skill as
CoS, less target's defense.
Potion Throw (Chemist Power)
CP Cost : 3
Requirement : AGI 5
Effect : Allow character to give a potion by throwing it at long
distances. The healed character doesn't have to drink the bottle, he/she gains
HP instantly when "hit" by the mixture.
HP Runic (Magitek Knight Power)
CP Cost : 5
Requirement : MAG 5
Weapon Required : Sword
Effect : When used, absorb the first spell casted in this round. Instead
of taking damage, the character gains half the damage it would have done
normally. Must spend entire round doing so, and nothing else can be done during
the round.
Antidote (White Magic)
CP Cost : 3
MP Cost : 3
Requirement : SPR 5
Effect : Cures Poison, single target.
Cure (White Magic)
CP Cost : 5
MP Cost : 5
Requirement : SPR 5
Effect : Restore 3d6 HP to a single target. Deals damage against Undead.
Scan (White Magic)
CP Cost : 3
MP Cost : 3
Requirement : SPR 5
Effect : Learns target current HP/MP, Weaknesses and resistances.
Create Element (Black Magic)
CP Cost : 3
MP Cost : 3
Requirement : MAG 5
Effect : Create a element to do a simple, non-combat use. Ex.: A pile of
dirt to bury something.
Fire (Black Magic)
CP Cost : 4
MP Cost : 4
Requirement : Create Element
Effect : Inflicts 2d6 Fire Damage to a single target
Blizzard (Black Magic)
CP Cost : 4
MP Cost : 4
Requirement : MAG 5
Effect : Inflicts 2d6 Ice Damage to a single target
Thunder (Black Magic)
CP Cost : 4
MP Cost : 4
Requirement : MAG 5
Effect : Inflicts 2d6 Lightning Damage to a single target
Bomb 1 (Grey Magic)
CP Cost : 5
MP Cost : 5
Requirement : MAG 5, SPR 5
Effect : Inflicts 2d6 Energy Damage to a single target. May be used
outside battle to make things explode.
Magnetize (Grey Magic)
CP Cost : 4
MP Cost : 7
Requirement : MAG 5, SPR 5
Effect : The character becomes like a magnet, attracting all metal
objects around him. It may be dangerous, since a sword would still hurt.
Starlight (Grey Magic)
CP Cost : 5
MP Cost : 5
Requirement : MAG 5, SPR 5
Effect : During 2 rounds, the stars in the sky starts to shine, and
after these to rounds they will explode into a shower of light that have
50+Magery % chances to blind anyone on the battlefield, even the caster. Undead
also takes 2d6 Non-Elemental Damage.
Stick (Grey Magic)
CP Cost : 5
MP Cost : 5
Requirement : MAG 5, SPR 5
Effect : The character is able to walk on walls and ceiling, no matter
what materials they are. Well spikes would still hurt.
Exploder (Blue Magic)
CP Cost : 5
MP Cost : 1
Requirement : MAG 10
Effect : The caster explodes near it's target to deals damage equals to
it's current HP. The caster also dies, of course.
Pep Up (Blue Magic)
CP Cost : 5
MP Cost : 1
Requirement : MAG 10
Effect : The caster sacrifices himself to revive a fallen ally to full
health.
Chocobo Kick (Low Level Summon)
CP Cost : 5
MP Cost : 7
Requirement : SPR 5
Effect : A chocobo appears and rush towards a single target, inflicting
2d10 Physical Damage
Aero1 (Sword Magic)
CP Cost : 5
MP Cost : 5
Requirement : MAG 5
Weapon : Any except Musical Instruments, Guns and Rifles
Effect : +1 Dice of damage and Wind Elemental for 1d10 Rounds
Bolt1 (Sword Magic)
CP Cost : 5
MP Cost : 5
Requirement : MAG 5
Weapon : Any except Musical Instruments, Guns and Rifles
Effect : +1 Dice of damage and Lightning Elemental for 1d10 Rounds
Ice1 (Sword Magic)
CP Cost : 5
MP Cost : 5
Requirement : MAG 5
Weapon : Any except Musical Instruments, Guns and Rifles
Effect : +1 Dice of damage and Ice Elemental for 1d10 Rounds
Fire1 (Sword Magic)
CP Cost : 5
MP Cost : 5
Requirement : MAG 5
Weapon : Any except Musical Instruments, Guns and Rifles
Effect : +1 Dice of damage and Fire Elemental for 1d10 Rounds
_____________________________________________________________________________________________________________
Original FFRPG rules are © The Returners
Legend of Kaliedar © Bahamut-GF
All pictures used on this site are copyrighted to
their original owner, I do not claim any credit from them.
Not for commercial use.