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Legends of
Kaliedar
Skills
Here’s the list of all the skills available for
Kaliedar. I know that some of them haven’t been explained, but I wanted to do
this page as quickly as possible, I will try to make it more complete later,
and if you want to help me by doing it, this would be nice.
Those will be done later, and will be required to
perform the weapon’s special moves.
Acting : A character with this Skill has the training to fake emotions and devise new personalities for themselves, though it requires a rare combination of personal charisma and natural talent to sustain the illusion in a convincing manner.
Art : A general appreciation and knowledge of the arts -- painting, sketching, sculpture, architecture, and all techniques and practices associated with the like. A character with this Skill may create their own art, attempt to identify works of others, or even forge an existing piece to pass off as the original.
Dancing : A character with this skill is likely to be
able to tell a Waltz from a Gavotte, and knows enough of the general etiquette
and required steps to avoid stepping on peoples' toes in the process. In case
of particularly long dances, multiple Skill Tests may be required.
Musical Instrument : This Skill allows a character to play, tune and maintain a particular instrument, as well as having a repetoire of songs at hand to play on it. Instrument is specific to certain type of instrument -- a Bard, for example, might have the Skill Instrument: Lute instead of a generic Instrument Skill. In case of particularly long songs, multiple Skill Tests may be required.
Singing : While not everyone is born with a good singing voice, careful training can more than make up the shortfall. Characters with this Skill know all about projection and range, and have a few melodies on tap for almost any occasion. In case of particularly long songs, multiple Skill Tests may be required.
Acrobatics : Ability to perform acrobatics moves,
such as somersaults and cartwheels.
Climbing : Self-Explaining
Cooking : Self-Explaining
Riding : You must buy one for each form of
transportation you wish, like a Chocobo, a Magitek Armor, a Airship or a Boat.
More vehicules may be created, and such will require their very own riding
skill.
Etiquette : This skill is required to have your
character able to speak well in important situations, like for using the right
words when talking in front of a King. This skill is also required when you
want to speak to a Esper and ask him/her to put some magic in your weapon.
Intimidation : To have your target to use your
persuasion to get what you want. But you must buy the Seduction skill if you
want your character to be able to get, for example, a girl’s love.
Seduction : Self-Explaining.
Alchemy : The knowledge of creating potions and others
mixtures.
Explosives : The knowledge of making explosives and
setting them.
Repair : How to repairs broken weapons or armors.
Artifacts never breaks.
Tailoring : Self-Explaining.
Concealment : Hiding weapons.
Disguise : Self-Explaining
Escape : Self-Explaining
Lockpicking : Self-Explaining
Pickpocket : Self-Explaining
Stealth : Self-Explaining
Traps : Self-Explaining
Animal Training : Self-Explaining
Navigation : Self-Explaining
Poaching : A talent essential to any monster hunter
looking to make a profit on their activities, this Skill allows a character to
identify and extract items of value from the carcass of a monster -- hide,
horns, teeth, scales -- without damaging them in the process. One separate
Skill Test must be made for each item of value; a failure will reduce both the
quality and resale value of the time, whilst a Botch will destroy the item
outright.
Survival : Self-Explaining
Tracking : Self-Explaining
Lore : A Lore covers a character's understanding of a
particular concept or area, abstract or not -- facts, figures, and essential information
relating to a subject the character has studied in at least some detail. All
Lores share the same basic template; broad examples would include skills like
Area Lore, Weapon Lore, Magic Lore or Herbal Lore, but almost any subject can
be turned into a Lore depending on a character's background. The quality,
quantity, and detail of a character's knowledge in a particular Lore will
increase with the Skill Rating. Sample Lores:
Area Lore :
Detailed knowledge of the geography of a particular area, inclusive of major
landmarks, terrain, flora and fauna.
Folklore : An
understanding of an area's popular mythology, ranging from ancient sagas to to
contemporary 'urban legends'. Further specialised by country or region.
History :
General knowledge of key events in an area's known history, including dates,
personalities and other minutae. Further specialised by country or region.
Magic Lore :
Magic Lore allows a character to locate and recognise sources of magic, as well
as being able to identify individual Spells when encountered. Further
specialised by type: Black, White, Time, Red or Blue.
Monster Lore :
What is a Malboro's preferred food source? How many Sahagin comprise a typical
raiding party? Just how fast does a Cactuar actually run? A character with
Monster Lore is a treasure trove of facts and trivia on the planet's inhuman
inhabitants. Further specialised by monster type : Animal, Bird, Construct,
Devil, Dragon, Fish, Human, Insect, Plant or Undead.
Summon Lore :
A primer on the habitats, histories, strengths, weaknesses and personalities of
the major Summons of the world, from Alexander to Tritoch.
Language : With this specialised
Lore, a character can speak a particular language -- at lower levels, fluently
enough to communicate with others, at higher levels with the proficiency of a
skilled orator and writer. The Lore's Skill Rating reflects the character's
approximate experience with that particular language :
1%-25%:
Beginner; at a child's level
26%-50%:
Intermediate; at a student or young adult's level.
51%-100%:
Proficient; capable of carrying on everyday conversations, reading normal
literature, newspapers, and correspondence. 101%-200%:
Master; usually skilled orator, professional writer or actor.
201%+: Scholar;
can analyze all aspects of the language, is a reservoir of vocabulary.
This must be purchased for each language your
character knows.
_____________________________________________________________________________________________________________
Original FFRPG rules are © The Returners
Legend of Kaliedar © Bahamut-GF
All pictures used on this site are copyrighted to
their original owner, I do not claim any credit from them.
Not for commercial use.